shake_n_quake: By <user name=pornfetti> (Closing in)
First off, a word on the canon. Tempo is from the Archie Series of Mega Man comics, based off the game series of the same name. She’s also an original character from the comics, so if you’re wondering where she is from the games… well, she’s not actually from them!

Name: Quake Woman aka Tempo aka LMN-001
Canon: Archie Mega Man Comics
Canon Point: TBD (Currently experimenting with Issue 22, Cold Crush)
Age: Unknown; acts like a young girl who has Seen Some Stuff, is likely closer to only two years of actual activity though.
Reference: A handy wiki link

Background:
It is the year 20XX in the setting, an overall bright and optimistic future. Technology has advanced by leaps and bounds, with robots quickly becoming the norm and carrying out various tasks to assist humanity. AI is also advancing at a fast clip, becoming more advanced and in some cases very close to human.

…In some cases, that is.

Tempo is from the Robot Master line of advanced humanoid robots, developed by Doctor Noele Lalinde, contemporary of Doctor Light and Wily. Tempo herself was built for excavation and geology research, as well as being an all around assistant for research, plus being energetic and a bit childish in personality. She appeared to be close to Doctor Lalinde as well.

This all changed when Tempo was sent out into the field and was trapped in a cave-in, heavily damaged in the process. The resulting trauma also left her with a logic loop, and some VERY painful memories. While she was rescued and put back in order, her creator decided that Tempo’s emotions made things too complicated, too dangerous for both of them. Her body was restored, but her emotions weren’t. For an unknown amount of time, Tempo existed as little more than a voice automated machine, following advanced programming and little else.

It wasn’t until the events at a convention center (involving terrorist luddite attacks, defusing bombs, and lots of drilling through rubble) that the Doctor decided to reinstall Tempo’s emotions. From there, Tempo spent time learning how emotions worked, engaging in general exploration missions and a handful of rescue operations. In the process she also found friends in the form of other robots and a few people as well.

At present, Tempo is still working on integrating all of her emotions and experiences. Time will tell how well she succeeds.

Personality:
Tempo has gone through a surprising amount of changes for a side character, along with showing some range and variety across different appearances. Here’s where I try to make sense of them all.

The key phrases for Tempo are reserved and raw. She’s a curious study of contradictions, balancing cold programmed strength with a surprising degree of vulnerability.

While she was initially built to have an energetic and playful personality, that original self appears to have been completely wiped. Added on top of that, her time without emotions has left Tempo a blank but volatile slate.

As a consequence, she’s very new to the whole “having emotions” thing. Tempo’s default way of handling them is staying distant and reserved while trying to catalogue and identify what she experiences. (And sometimes veering into deadpan territory.) This could absolutely be seen as a defensive mechanism to help distance herself from stress or being overwhelmed.

Tempo almost seems to operate on a switch, where fulfilling her function and being “on duty” leaves her detached. It’s a fragile state of being, however; she still faces phobias over what happened to her, and being built for geological survey places her close to situations that can trigger her fears. All told, it isn’t surprising how she tries to be all business and suppress her emotions, even if she ends up rapidly switching between the two states.

Getting trapped in close spaces, loss of movement, or sinking can trigger her logic loop and send Tempo into a state of panic. Amazingly this doesn’t stop her from doing her tasks as well as she can. Tempo has shown resilience in the face of her fears… granted, after getting knocked down by her phobias first, getting by with help from others, and then getting back up again. She’s more scared of other people/robots dying than going off line herself. If someone is in trouble, she’ll do everything she can to help them.

Offsetting this, her interactions with Roll and Kalinka show someone with a slightly warmer personality when around people considered friends. Her habit of stammering and hesitating show that she remains nervous, timid and almost overwhelmed with just how much she has to process… but still seeking out company and willing to take risks for people.

She is someone with damage and broken parts, but working on fixing that.

Powers/Abilities:
IS A ROBOT? This means that things like food, water, perhaps even oxygen aren’t necessary for her, or only required in limited amounts. (Also in the Mega Man series, they drink fuel like soda and beer. Yes really.) She has high tolerance to temperature extremes and environmental hazards, plus overall durability. She CAN feel pain and getting an arm or the like snapped off is going to hurt like nothing else, but it isn’t life threatening for her and at worse just slows her down.

As a Robot Master, she’s been customized for her function; enhanced strength for lifting heavy rocks and the like, which also may apply to general athletics as well. (It’s possible for her to receive further physical tech modifications, though those are on a plot basis.) Perhaps most notable is the massive drill, which she commonly swaps her right hand out for. Going by the comic art, she can also put drills in BOTH hand spaces. She can dig, pierce metal, earth, stones, etc. The drill also gives her the ability to create small localized earthquakes. Further modifications to her body include being able to send out high frequency vibrations to stabilize or collapse structures or devices.

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December 2015

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